![]() ![]() For example, static plants with plains won't appear in the End because there is no default grass/dirt-like a block. Keep in mind plants won't generate if no block can hold them. Spawn dimensions: Plants will try to spawn in all the dimensions that appear in the list.This option is necessary for 1.18.x for Nether/Nether-like dimensions plants because they are considered caves. Generate plant at any height (1.18.x and above only): check if your plant can spawn only on the surface or in the caves too. ![]() Higher values mean more plants in a single patch. Patch size: This parameter determines how many plants at most can generate in a single patch.Because of this, setting this value to a low amount (4 or less) is enough for most purposes. For example, setting this value to 1 does NOT mean there's only one plant in each chunk instead, each chunk will have (at most) one cluster of these plants. Plants aren't generated individually but in patches. Spawn frequency on chunks: This option determines how often chunks try to generate this plant.If you want your plants to have custom events Generation and events Plant spawning settings Plant type: This setting determines where the plant can stay.Is flammable: If checked fire can spread to and stay on this plant.It is set to default the color will be the same as the plant material Plant color on the map: the color of the plant on the map.This could be good if your plant is generated with structures. Force Plant Ticking: force your plant to tick with the world.Has block entity: check this parameter if you want to make your plant have NBT. Warning: block entities generate more data and therefore lag than normal blocks so it is recommended not to create a plant with a block entity and let it generate massively.It shouldn't be higher than 1 if the plant drops itself. Drop amount: How many items are dropped when the plant is broken.If you want to create a plant with custom loot check the box "Use loot table for drops" and create a loot table. You'll need at least one item or block before setting this option. Custom drop: This option makes it so the plant drops something else.If empty, the item will be the plant itself. Creative pick item: This is the item that will appear in your inventory when you "pick" (middle-click with the mouse) the plant.If you're making custom grass, this option should be enabled. Is replaceable: If checked, the plant can be replaced by other blocks.Is unbreakable: If checked, the plant can't be destroyed, behaving like Bedrock.If it's set to 15, the plant will have a light value of 15 (same as Glowstone). If it's set to 0, the plant won't emit any light. Luminance: This is how much light the plant gives off, as a value between 0 and 15.Sound on step: This is the type of sound your plant will make when placed, destroyed, or walked on.Speed factor: player speed modifier like soul sand.Jump factor: player jump height modifier like slime blocks.A higher value means the plant is more resistant to explosions. Usually, vanilla plants have 0. ![]()
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